Is an powerful editor extension for create and modify skinned meshes
with non-destructive pipeline: With SkinTools you can continue 3d modeling after skinning stage.
Refine model, skinning and rig any time you want, just press one button to generate new one.
Edit existing skinned meshes: Refine, delete hidden geometry,
create Level of Details of already skinned meshes, blur weights, add or remove bones.
Skining transfer(projection): Bind clothes to characters, transfer skinning from one character to another in one click.
Blur bone weights, exclude undesired bones and mesh parts for perfect result
Create skinning from scratch: Map Bones feature is an simple , powerful,
precise, artist-friendly solution for make smooth skinning from scratch. Paint
texture mask for each bones in prefered painting software then choise corresponding bones
transform in Unity3d. That is all! You can mix transfer skin data and map bones methods.