Cross-platform GPU-powered drawing library for:
- Lines
- Polylines
- Dots
- Polygonal meshes
- Editor Handles
key features:
- Works on mobile and WebGL. Render-pipeline independent.
- Fast dynamic drawing with zero allocations
- Fastest static drawing with zero CPU usage
- Per-vertex adjustable: colors, width, texture coordinates
- World and Screen spaces rendering for runtime and SceneView
- Antialiasing without Multisampling
- Custom .obj files importer with quad topology wireframes
- Clear and simple API. Full C# and shaders code included
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